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  1. PCI Express performance versus AGP 8x in 3d gaming ?
  2. DirectX Next
  3. benchmarkin info
  4. Where is DeltaChrome?
  5. NVIDIA may announce NV 40 tomorrow
  6. Does P.S. run multiple times under super sampling AA?
  7. New demo
  8. Sun's description of Multisampling
  9. Which Future Hardware?
  10. Next gen graphics chips approach - were's the software?
  11. Half Life 2 DirectX Class Feature usage
  12. Question about PPP
  13. Crunch Time
  14. Are the recent titles CPU limited?
  15. DX7 GFX CAN MATCH DX9 GFX LEVEL GRAPHICS!!
  16. tomb raider benchmarks
  17. ATI Filter tricks at 3Dcenter
  18. what is the current state of NV50 ?
  19. Game Load Time
  20. 1024*768 is faster than 640*480
  21. 'New' Benchmark
  22. Benchmarking Trouble
  23. ATI RS300 / ATI IXP200 in stock at Newegg
  24. Tim's thoughts
  25. David E. Orton's talk
  26. Question About Cell Shading
  27. A Semiconductor is for Ever...
  28. ASIC/SoC Conference presentations online
  29. '8 rendering pipelines' + '4 Pixel Shaders' = Volari V8?
  30. Question about 3DMark 2001 SE Vertex + Pixel Shading.
  31. Chipworks Reverse Engineer RV360
  32. What are the key tradeoffs ATi may be considering with R420?
  33. Will PCIE video cards be 'the right way up'?
  34. what exactly is polybump?
  35. rubbish shader removed by Catalyst?
  36. New demo
  37. ATI - Entire family of products in first half 2004
  38. dual (or more) channel memory in graphics?
  39. Another demo
  40. Gamma Correction of Line AA - Does ATI support it?
  41. AF quality of an upcoming card - what do you think?
  42. "ATi & nVidia Anti-Aliasing Performance"
  43. Question about Texture Look-ups in Vertex Shaders
  44. How to combat filtering test app detection?
  45. ATI supersampling as a smartshader option
  46. Volari Duo V8 Benchmarks&impressions
  47. Questions on video playback.
  48. Strange problem in PS2 with Volari
  49. New GLSL demo
  50. MaxPC on R420/NV40 Precision
  51. AF-comparison between ATi and Nvidia
  52. FP16 and market support
  53. A new OpenGL BenchMark ?
  54. December Update
  55. New cloth simulation demo
  56. Deltachrome S8: First look by techreport
  57. Will next generation h/w be alot harder to review?
  58. Thesis on Softshadows
  59. Is 24bit FP a recognized standard?
  60. Soft shadows in real time using penumbra...
  61. curious about manufacturing cost of GPUs
  62. Magnification Filters
  63. New pipeline design for r420?
  64. Blurb about general C code on GPUs at Ace's Hardware...
  65. Valve on future HW
  66. Question on Anti-Aliasing and Full Screen Anti-Aliasing
  67. Interesting R3x0 information from ati-news.de
  68. Board and Chip Comparison Tables
  69. mipmapping vs bilinear and anisotropic
  70. NeoMagic On-Chip 3D Acceleration
  71. How does the unspecific date of DX10 effect future hardware?
  72. Mobile 9700 in a month- the Inq.
  73. Aniso+tri vs Aniso+bi..
  74. NVIDIA Bridging It (PCI-Express)
  75. Offset Mapping
  76. NV40 taped out in late December?
  77. ATI Technologies Accelerates FIRE GL Products
  78. GDDR-3 will appear when? Balancing GPU vs memory capability
  79. The OpenGL ARB meeting notes
  80. Self shadowing bumpmapping demo updated with offset mapping
  81. DX 9.1 True?
  82. 0.11um suddenly got very, very popular
  83. HWHunpage: Table of Graphics Chips
  84. Carbonado
  85. Anand Hops on the R420 FP32 Bandwagon
  86. nV40 info w/ benchmarks
  87. L'Inq on R420 and NV40 pacing
  88. When is hardware accelerated Opengl NOT acelerated ?
  89. RE: Humus's Demos and Motive
  90. Offset Mapping
  91. 24bit Z-Buffer or 32 bit Z-Buffer ?
  92. Question about DX9
  93. Pixels..
  94. Thoughts on Self Shadowing Parallax Mapping Improvements....
  95. R420 to support 3 types of memory interface?
  96. GDDR3 soon?
  97. About Shader Model 3.0
  98. Dany - Shader 3.0 and Branching
  99. About PCI-E
  100. New (3D) GoForce at GDC 2004?
  101. mobile Radeon 9700 available now
  102. Lots 'o Embedded DRAM on R500
  103. DX compatibility
  104. New demo
  105. NV40: 6x2/12x1/8x2/16x1? Meh. Summary of what I believe
  106. ATI licenses Fast14 tech for 'dynamic logic' from Intrinsity
  107. (Multisampling) antialiasing explained?
  108. Mr Baumann - If you would please
  109. ATI: R420 "Huge Leap" in Performance
  110. ATi's roadmap for 2004
  111. Power VR Series 5 "specs"
  112. Software Per-Pixel Lighting
  113. D3D RightMark Beta 4
  114. Nvidia's new family of PCI Express 3D chips...
  115. Any thoughts on Grantsdale ?
  116. OpenGL 2.0
  117. TI OMAP2 announced with MBX inside
  118. NVIDIA TSMC's 0.11 Micron Technology
  119. 512MB cards from ATI this year?
  120. NVIDIA Unveils AR10 - The World's First Programmable 3D Core
  121. A bad trend?
  122. Patent. Filled 2001, Registered Feb / 2004
  123. R420 to be faster than the 9800XT !!!
  124. New texture format for compressed normal maps??
  125. did AA eat fillrate on the SGI visualization systems ?
  126. R420 chip = Loki - R420 card = Skateboard ?
  127. Dynamic Range and the Human Eye
  128. NV40 = NV45?
  129. Pixels and texels
  130. Confused by all the different types of 'lights'
  131. Fast stencil shadowing...
  132. New ways to do texture filtering?
  133. Next generation card prices?
  134. New demo
  135. Series 5, Parhelia 2...guys where are they?
  136. 420XT at the inq
  137. 3GSM Khronos Presentations...
  138. ever heard of a nextgen GPU called 'Destination Films' ?
  139. nVidia does GDDR3
  140. Toshiba TC35285XBG
  141. Shader competition
  142. Will R420 Support 3D Glasses ?!
  143. Alternate pixel center
  144. Graphics Cards using advanced Curved Surface techniques?
  145. Testing memory bandwidth?
  146. 9600XT vertex performance
  147. Need input to a GPU programming book.
  148. ATI + XGI???
  149. DirectX JIT compiler
  150. R420 soon
  151. DeltaChrome nitro
  152. Shader Perf panel of NVIDIA FX Composer 1.0
  153. OpenGL FSAA viewer?
  154. How to capture shaders?
  155. AGP 4x, 8x, and PCI Express Performance
  156. "Not conventional pipes"
  157. R500 and NV50 to sport PS/VS 4.0 ??
  158. Multi-processing
  159. RV380/new 5700 @ CeBit?
  160. Deano's multi-processing post and Sweeney's comments
  161. Samsung GDDR3 RAM advertisement
  162. Eastman Kodak announces stereoscopic 3D display
  163. R420 to sport 12 pipelines
  164. Can PS2.0(2.x) work with VS3.0 fluently?
  165. Inq: Nvidia drops the NV40 and readies the NV45
  166. Power of Processores (CELL) Edited
  167. XGI denies ATI will buy it out
  168. SEGA and Imagination Technologies Announce ...
  169. Cebit 2004 - So what's happening?
  170. GammaChrome in Q3 2004
  171. Guess The Next-Generation Antialiasing
  172. UnrealEngine3 Interview
  173. ATI's R420 at GDC?
  174. Inquirer: We Have NV40 Sample...
  175. 3 full next-generation hardware screenshots
  176. April 13th it is.
  177. ATi R420 = Radeon X800?
  178. nv40 speculation of release date
  179. NV40 poll
  180. R420 Poll
  181. Is opengl 2.0 important?
  182. Sorry for such a "upfront" question -
  183. First photographs from NV40
  184. Fuad of The Inq, trying to explain NV40 ... AGAIN
  185. R420 passed over for ATI's new boards, R480 to ship instead?
  186. Maximum PC Promo
  187. bumpmapping and per-pixeling question ..
  188. 3D support for spheres
  189. ATI to launch at same time as nvidia?
  190. The Rumor Roundup
  191. GDC Presentation Suggests No VS 3.0 Support for R420
  192. PowerVR® Shows Off its Curves at GDC 2004
  193. GDC2004 Nvida Presentations
  194. MS announces "XNA"
  195. Unreal 3 engine & Nv40 at GDC2004
  196. The cost of a chip?
  197. NV40 to support FP24?
  198. New Form of Chip Cooling...
  199. UnrealEngine3/Tim Sweeney Interview : Questions Welcomed
  200. John Carmack talked @ GDC
  201. Serious Sam 2 Tech Demo on ATI Rxxx (DirectX & Ati booth
  202. NV40 is 16x1/32x0?
  203. GDC News: Intel Marathon - new Intel handheld 3D gfx chip
  204. A new benchmarking tool...
  205. Looks like XGI is bridging as well
  206. NV50 specs?
  207. NV40 floating point performance?
  208. Unreal Engine 3 on R420 at GDC
  209. Pros and Cons to use dynamic flow control in shaders
  210. ATi unveil new GPU Radeon 9550!
  211. New DirectX driver mode?
  212. Fuad's musings on HSI bridge chip costs
  213. pipeline architecture
  214. GLSL & PSS demo, feedback appreciated
  215. And another one : Philips Licenses Img Tech MBX
  216. Mystery Card Running Unreal 3 Revealed
  217. UnrealEngine3 and not Unreal 3 Engine
  218. DirectX Next - Longhorn only !?
  219. CeBIT 2004
  220. UnrealEngine3 GDC Video
  221. Project Looking Glass screenshots
  222. Josh on NV40 & R420
  223. ATi presentation on future GPU design
  224. New 3dlabs graphics chip/cards.
  225. NV40 Pixel shader = Checkbox or Useable?
  226. Prototype Shots and Movies
  227. Another license for PowerVR MBX
  228. Nvidia Release NV40 effects videos
  229. HL2/Source, and Radiosity Normal Mapping
  230. 3 new GDC presentations from NVidia
  231. New NV40 pics & performance number
  232. Things to ask?
  233. ATI GDC 2004 Presentations.
  234. Unreal 3 engine - a first video
  235. PCI-e and backward compatability
  236. some more info about NVIDIA AR10 ("GoForce3D")
  237. How is this done?!
  238. NV40 3DMark 2003 scores revealed -theinquirer
  239. Outstanding performance of the NV40 = old school 3dfx mojo?
  240. R420, NV40 launch info at Anand's
  241. PS 2.0, FX Cards, & FarCry
  242. NV40 San Jose briefing
  243. R420 = R300
  244. nvidia shader compiler details
  245. New demo
  246. Shader Model 3.0 / 2.0 ?
  247. Whatever happened to Nivida's "Cg" programing?
  248. benchmarking Far Cry
  249. Question about .dll found in Cat 4.4
  250. D3D AF-Tester 1.3